Game Rules for Kiwi Cricket - Junior & Intermediate
Age: 5-7 (approx)
Pitch Length: 12 meters (approx)
Game Duration: Dependant on numbers - see below
Start Time: 9:30am
Boundary Size: Optional: 20 - 25 meters (approx) if marked
Teams must have at least 7 and not more than 12 players. The ideal number is 8.
The duration of the game is determined by the number of players in whichever team has the most players. If that number is even then that is the number of overs that each team bowls. If that number is odd then that number plus one is the number of overs that each team bowls. For example if both teams have 8 players then 8 overs a side is played. If one team has 11 or 12 and the other 8 then it is 12 overs a side.
Batters bat in pairs. Each pair bats for two overs no matter how many times they are out. Whenever there are more overs to be bowled than players in the batting team as many batters as are needed shall be chosen to bat twice.
Batters are out by being bowled, caught, run out or hit wicket. There are no other ways of getting out and in particular LBW (leg before wicket) does not apply.
Each time a batter is out the batters change ends.
Bowlers bowl in rotation. Everyone gets at least one over. Dependant on numbers some may get two overs. There are six balls in an over. All overs are bowled from the same end.
Bowlers should if possible bowl overarm with a straight arm. Otherwise they may bowl underarm or they may throw. If bowling underarm they must ensure that the ball travels at least half way down the pitch before it bounces. If throwing they must not throw faster than a slow bowler of their age.
Any ball that cannot be reached by the batter is a wide.
Any ball which bounces above the batter's shoulder, or which passes on the full above the batters waist, or which rolls along the ground or stops before reaching the batter is a no ball.
Wides and no balls are not rebowled and do not incur a penalty run. If no run is scored from the wide or no ball then the ball shall be placed on a batting tee at the feet of the batter. The batter is then allowed to hit the ball anywhere forward of the wicket. The batters take whatever runs they can from the hit including boundary 4s or 6s if boundaries are marked and those runs (if any) count as the score for that ball. When the batter is hitting the ball from the tee the fielders must remain in their normal positions.
Apart from the wicket keeper no fielder is allowed to stand within 10 metres of the batter.
At the end of each over each player moves around one position so that players take turns in each position including wicket keeper and bowler.
If a team has 11 or 12 players and its number exceeds that of the other team by more than one then fielding restrictions apply to ensure that the team with the lesser number is not disadvantaged. The restrictions are that the 11th player must field at least 20 metres from the batter in a deep fine leg position and the 12th player must field at least 20 metres from the bat in a deep third man position.
The total number of runs scored by each side are recorded. Each time a batter is out three runs are deducted from the score. The scorers should record the total runs and the total outs (dismissals) for each batting partnership. At the end of the innings scorers then multiply the total outs for all partnerships by three and subtract that figure from the total runs scored.
Kiwi Cricket gear is used including yellow plastic wickets, bats, batting tees and soft yellow balls. Fielding discs are optional and if used are a guide only.
The pitch can be any reasonably flat grass surface.
Results should be submitted directly through the Junior Website by 5.00 pm on the Monday following the game. The necessary user names and passwords are provided to school/club contact people. Both teams must submit results. If neither team submits a result then no points are allocated.
Only the result of the game is needed. Optionally, player/s of the Day and/or the scores may be submitted.
A copy of these rules should be kept with the team scorebook.